#pragma once
#include "attackaction.h"

class CPriestAttackAction :
	public CAttackAction
{
public:
	CPriestAttackAction(CAutoAttackCtrl &ctrl);
public:
	~CPriestAttackAction(void);
public:
	virtual DWORD DoAction(void* pData);
	DWORD m_dwBufftime;
	bool m_bHolyFire;
	bool m_bVampiricTouch;
	//std::map<CString,CString> tSpellList;
	int m_iMasterTime;
	DWORD   m_iPriestTime;
	DWORD	m_iMasterBloodTime;
	int m_iCount;
};
